Gundam cockpit background8/16/2023 ![]() ![]() ![]() In order to sustain the level of reality that Presto and Sunrise wanted to achieve for the game, it was decided that the characters would be depicted as live actors, something that had not been done in any previous Japanese iteration of Gundam. One of the strengths of the Gundam series was the blurring of the concepts of good and evil - the involved story depicts a struggle between ideologies, a human drama that transcends the screen and speaks of the tragedy of human history. One of the hardest issues tackled by the creative team during the preproduction period was the question of the characters. With Kouichi and Sei, Presto finished the exciting script for Gundam 0079: The War for Earth and began the long phase of graphics production. Together, the team worked for four months to write a story that preserved the original plot elements and characters that made the animated series a phenomena, but also weave in new threads to make the game itself unique. Farshid Almassizadeh, the Project Manager for Presto's Gundam game, called upon Victor Navone, the creative director for the game, and Eric Dallaire, the lead writer, to meet with the Japanese producers daily to forge a storyline. Kouichi Inoue, a longtime producer from Sunrise and Sei Okazaki from Bandai, brought an incredible amount of experience and knowledge of the Gundam universe to a group of Presto game designers eager to create a groundbreaking CD-ROM. The process of writing the story accelerated when two Japanese producers joined the Presto development team. The project started with the Writing phase. In order to finally bring full computer graphic realism to the incredible Gundam story, Bandai brought together the animation powerhouse Sunrise Studios with the renowned multimedia talent at Presto Studios. Previous Gundam releases have never portrayed the story with the photorealism of cutting edge computer graphics. Pre Production | Production | Post Production The Preproduction Phase ![]() With its compelling synthesis of strategy, action, and engaging story, Gundam 0079 will stun hard-core gamers and anime fans alike. In addition, multiple options at key branches and some randomized scenarios will appreciably enhance the playability of the game, allowing the player to come back to the game several times. Not only will the user be able to employ strategy during the combats and use different weapons, but logic and intuition puzzles will arise at different points in the game that will increase the challenge to the player. The game flows at an incredible pace and the non-stop action forces the player to continually make decisions that will directly affect the war between Zeon and the Federation. To fully immerse the player into the Gundam universe, the game features an interactive interface that will allow the player to actually feel the danger in Gundam's cockpit. All of the environments in Gundam 0079 are fully rendered and highly detailed, using the same technology and expertise that gave Buried in Time such a realistic feel. The player has to quickly master the Federation's newest prototype, the Mobile Suit Gundam, in order to fend off ferocious attacks from the forces of the Duchy of Zeon.īoth new and seasoned gamers alike will marvel at the level of detail that Presto has put into the game. ![]() The game immediately thrusts the player into the role of a civilian caught in the middle of a tremendous civil war. Presto Studios: The Making of Gundam 0079 ![]()
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